The Metaverse and Immersive technologies are commonly associated with headsets and holograms, but Brelyon, an MIT spin-off, is solving the problem of presenting large amounts of information differently. They claim to have created the first headset-free virtual display for gaming and enterprise applications. According to Dr. Barrak Heshmat Dehkordi, the CEO of Brelyon, they developed a technology that allows the depth of the display to be 70 times deeper than its thickness. In other words, a desktop size monitor can project a large immersive volume in the front of the user. Also “With deep 3D, you can replace multiple monitor setups”.
Current Brelyon displays offer a 120″ experience with 107 degree FOV in 32″ monitor form factors. The five feet optical distance create the illusion of looking at a box with a five feet depth.
From interaction and user experience design perspective, this technology has a great potential for working with immersive media and interacting with Metaverse systems. Imagine that you’re working as a Metaverse host in a Virtual vendor, it would be hard for you to stay standing and wearing a 250 gram headset for eight hours. We should also consider the fact that this technology can enhance the experience of creating and developing immersive content. Typically, designers and developers need to switch between XR headsets frequently or wear low resolution immersive headsets during the creation process, but with this type of display, users will be able to create their content in an immersive environment from the beginning. Besides that, As someone who has worked on the design of immersive productivity applications, we used depth and virtual tunnels to enhance information organization, and when I think about this technology, I anticipate that it will lead to a new generation of desktop applications being developed, and perhaps in the near future we will see this innovation have a significant impact on the design of desktop operating systems.
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