Interacting with Devices: Interaction Techniques
Commercial Devices for interacting with Metaverse
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Relativty
Open-source VR headset with SteamVR support.
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Microsoft HoloLens
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Meta Quest
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Vive Pro
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Vive Focus
The HTC Vive Focus is a standalone headset which does not require a computer to operate
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Vive Cosmos XR
a version of the Cosmos with a faceplate containing "high-quality XR passthrough cameras", designed for enhanced mixed reality experiences
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Magic Leap
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Google Cardboard
Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one.
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PlayStation VR
Sony's gaming vr headset
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Varjo XR-3
Professional mixed reality headset €5995,Automatic IPD adjustment and the world’s fastest, most accurate built-in eye tracking at 200 Hz.,Custom-made aspheric lenses with edge-to-edge clarity across a 115° (horizontal) field of view.
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RotoVR Chair
Roto VR chair has been designed especially for virtual reality, to make 360-degree exploration effortless
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Galea
This XR Headset is made of combing Varjo Aero Headset with OpenBCI Brain Computer Interface technology
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Ultra Reality Monitor by Brelyon: AR and VR without the headset