Meta Research Suggests High Brightness HDR Key To Future VR
Meta research suggests VR’s most transformative gains in telepresence and visual realism may come from advances in display brightness and dynamic range.
Design Patterns for Mobile Augmented Reality User Interfaces—An Incremental Review
The virtual enhancement of the physical world through Augmented Reality (AR) has an enormous potential in its application, but faces challenges in its development. The lack of standards and the increased complexity of interaction opportunities complicate the definition of suitable User Interfaces (UIs). While many principles and patterns have been developed to simplify UI design … Read moreDesign Patterns for Mobile Augmented Reality User Interfaces—An Incremental Review
Usability Principles for Handheld AR
Paper Publish Date: 2013 Authors: Ko, Sang Min, Won Suk Chang, and Yong Gu Ji. View Full Article Because of the widespread use of smartphones, users now have access to a wide range of programs that are similar to those found on desktop computers. Users’ location information is used by smartphone applications that utilise augmented … Read moreUsability Principles for Handheld AR
Pre-patterns for designing embodied interactions in handheld augmented reality games
Researchers and game industry professionals are showing an increased interest in creating “embodied” game experiences through reality-based interfaces. Handheld AR (HAR) is a reality-based interface that renders digital objects onto a player’s perception of the physical world. HAR creates a hybrid space in which players can leverage their existing physical and social skills to interact … Read morePre-patterns for designing embodied interactions in handheld augmented reality games
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