Call for Leadership Nominations: Metaverse ACM SIGCHI Chapter

Dear Metaverse ACM SIGCHI Chapter Members and Enthusiasts, We are excited to announce that nominations are now open for leadership positions in our volunteer-driven chapter for the upcoming year. This is an excellent opportunity to shape the future of our community and contribute to the advancement of human-computer interaction in the metaverse. Positions Open for … Read moreCall for Leadership Nominations: Metaverse ACM SIGCHI Chapter

XR Design Thinking Asynchronous Meeting

As a global community, we understand the importance of inclusive communication that transcends borders and time zones. That’s why we’ve decided to transition to asynchronous meetings with the help of Miro. By utilizing this innovative platform, we can collaborate and share ideas on our own schedules, without being limited by physical location or conflicting time … Read moreXR Design Thinking Asynchronous Meeting

Ethical Design Principles for Social VR

This list is curated from one of the IEEE standard reports and authored by Michelle Cortese and Jessica Outlaw in 2021 [ Link to Full Article ] References: [1]  M. Slater, D. Perez-Marcos, H. H. Ehrsson, and M. V. Sanchez-Vives, “Inducing illusory ownership of a virtual body,” Frontiers in Neuroscience. 2009, doi: 10.3389/neuro.01.029.2009. [2]  E.T. Hall, … Read moreEthical Design Principles for Social VR

Fully-funded PhD positions related to Metaverse

1) PhD in “Connecting online musicians and audiences to reduce travels and pollution” The PhD will focus on the creation of musical interactions in shared augmented/virtual environments, for performance settings. Related topics that may be investigated include music emotion recognition, binaural audio, virtual acoustics and 5G networking. Required skills:  M.Sc. degree in computer science, electronics, … Read moreFully-funded PhD positions related to Metaverse

Passing the visual Turing test: The Meta’s story of their quest for visual realism in VR

In this research article from Meta’s RealityLabs, they discuss their efforts for passing Visual Turing Test, we think this article can be very insightful for you. According to their studies a Visual Turing Test should consider following elements: “Varifocal” technology that provides correct depth of focus (versus a single fixed focus), thereby enabling clearer and … Read morePassing the visual Turing test: The Meta’s story of their quest for visual realism in VR

In 2026, 30% of organizations will have products and services ready for the Metaverse

According to Gartner By 2026, 25% of people will spend at least one hour a day in the metaverse for work, shopping, education, social and/or entertainment. “Vendors are already building ways for users to replicate their lives in digital worlds,” said Marty Resnick, research vice president at Gartner. “From attending virtual classrooms to buying digital land … Read moreIn 2026, 30% of organizations will have products and services ready for the Metaverse

Metaverse: The Vision for the Future

In recent years, the notion of the Metaverse has become the focus of a growing body of work in the industry. However, there is no consensus on the conceptualization in academia. To date, much of this attention has revolved around technological challenges. However, what is notably missing from these discussions is a consideration of the … Read moreMetaverse: The Vision for the Future

Hyundai Wants To Build A Metaverse That Uses Real Robots

Hyundai wants the Metaverse to interact with the real world via robotic avatars, so you can ‘wear’ a Boston Dynamics robot in virtual reality. Hyundai intends to create a metaverse that can interact with actual physical robots that work in the real world, rather than purely virtual reality. The metaverse concept is still in its … Read moreHyundai Wants To Build A Metaverse That Uses Real Robots

Smooth Scene Fade Transition in VR | Unity

As a transition is an animation that typically moves content in or out of view, and it plays a crucial role in the user experience of mobile applications as well as websites. And its importance increases when it comes to VR. Any sudden movement might cause motion sickness since the immersion level is higher.  In … Read moreSmooth Scene Fade Transition in VR | Unity

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